Difference between revisions of "Make"

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m (Protected "Intro-to-make": no need for anyone else to change this page [edit=sysop:move=sysop])
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==Weird and Wonderful Characters==
 
==Weird and Wonderful Characters==
  
Now, you will no doubt have spotted some patterns in the previous makefile.
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Now, you will no doubt have spotted some patterns in the previous makefile.  For example, the actions to compile the source code files were essentially the same for each of the files.  Through the use of some wonderfully esoteric character sequences, we can streamline our makefile a good deal.  We'll learn to love these ugly ducklings.  Let's see how:
 +
 
 +
<pre>
 +
cd ../example3
 +
</pre>
 +
 
 +
Looking at the makefile, we see can see some funky character sequences.  Working down from the top, we see that the variable assignments are unchanged from last time.  We do see a change in the '''all''' rule, however:
 +
 
 +
<pre>
 +
$(EXE): $(OBJS)
 +
gcc $^ -o $@
 +
</pre>
 +
 
 +
The target and dependencies are fine, but what's happened to the action part?  We've made use of some '''automatic variables''' in the shape of '''$^''' and '''$@'''.  These are rather useful and we'll start to see automatic variables cropping up quite often.  '''$^''' takes the value of all the dependencies of a rule and '''$@''' takes the value of the target.  They are used in the next rule, and allow us to make it rather general purpose; hugely reducing the need for makefile maintenance, should our build change.  Let's see how.  The second rule:   
 +
 
 +
<pre>
 +
$(OBJS): %.o : %.c defs.h
 +
gcc -c $< -o $@
 +
</pre>
 +
 
 +
'''What on earth is that?!'''.  I know.  I said they were ugly ducklings, but it's OK, don't panic.  This is the format for a '''static pattern rule'''.  You'll love these pups.  Honest.  Let's calmly walk through the rule. 
 +
 
 +
We have an extra colon on the top line.  Before the first colon is a '''list of targets''' to which the rule will apply.  It will apply to each target in the list in turn.  We have used the list of object files--main.o, math.o and file.o.  So, the first target will be main.o, the second will be math.o and so on.  Next--between the first and second colon--is the '''target-pattern'''.  This is matched against each target in turn so as to extract part of the target name, called the '''stem'''.  The stem is used to create '''dependency-pattern''' corresponding to each target.  We can summarise the general form of a static pattern rule as:
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 +
<pre>
 +
targets.. : target-pattern : dependency-pattern(s) other-deps..
 +
actions
 +
</pre>
 +
 
 +
For our particular rule, the first target is main.o.  The target-pattern '''%.o''' is matched to this, giving a stem of '''main'''.  The dependency-pattern, '''%.c''', becomes '''main.c''', as a consequence.  Neat!  Given some automatic variables, we can now write a single rule which will compile all our source code files.  The variable '''$<''' has the value of the first dependency only.
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Let's see how all this works in practice.  Type '''make''', and pay attention to each instantiation of the rule as it is echoed to the screen.
  
 
==If, Then and Else==
 
==If, Then and Else==

Revision as of 16:24, 9 October 2007

Introduction to Make

We will explore the wonderous world of make using a number of examples. To get your copy of the examples, from their version control repository, simply type:

svn co http://source.ggy.bris.ac.uk/subversion/intro-to-make/trunk ./intro-to-make

Hello World

Without further ado, let's meet our first example:

cd intro-to-make/examples/example1

List the files:

Makefile, hello_world.c

and type:

make

Tada! We've successfully cleared the first and biggest hurdle--automating the (OK modest:) compilation task for hello_world.exe. Now try running it:

./hello_world.exe

We can remove unwanted intermediate object files by typing:

make clean

Or clean up the directory completely using:

make spotless

Well, you'll be pleased to know that the worst bit is over--we've used make to compile our program, and even tidied up after ourselves. From here on in, we’ll use our first makefile as a foundation and just expand the scope of what we can do.

Key Concepts: Rules, Targets and Dependencies

Makefiles are composed of rules and variables. We will see some variables soon. For now, let’s look at rules. A rule in a makefile has the general form:

Target : dependencies
	Actions

Note the tab at the start of the actions lines. You need one. Don't ask, don't ask. It’s just the way it is!

A rule can have many dependencies and more than one action.

A rule will trigger if the dependencies are satisfied and they are ‘newer’ than the target. If the rule is triggered, the actions will be performed. This all sounds rather abstract, so let’s consider something more concrete. Take a look at the contents of Makefile in our example. In particular, the rule:

hello_world.o : hello_world.c
	gcc –c hello_world.c –o hello_world.o

So, our target here is hello_world.o, our dependency is hello_world.c and our action is to use gcc to create an object file from the source code. Our dependency is satisfied, since the file hello_world.c exists. The file hello_world.o does not exist. In this case the rule will trigger and compilation action will be performed. If the file hello_world.o did exist, make would compare the date-stamps for hello_world.o and hello_world.c. If the source code proved to be newer than object code, the file hello_world.o would be updated using the specified action.

We see a similar pattern in the rule:

all : hello_world.o
	gcc hello_world.o –o hello_world.exe

In this rule, however, there is—and never will be—a file called ‘all’. When this is the case, the rule will always trigger.

When calling make in its default mode, it will look for a file called Makefile (or makefile) in the current directory and start reading it from the top down. It will read down until it finds the first rule and look to see if the dependencies are satisfied. If the dependencies are not satisfied, it will look for a rule, with a target matching the missing dependency, and so on. In this way, make chains down a sequence of rules until it finds a satisfied dependency and then wind back up to its starting point, performing the specified actions along the way.

For our simple makefile, the ‘all’ rule is first. The dependency is unsatisfied, but there is a rule with hello_world.o as a target. The dependency on this second rule is satisfied (the file hello_world.c exists). The associated action is performed, and hello_world.o is created. Winding back up the chain, the ‘all’ rule can now trigger, and hello_world.exe is created. Hurrah!

Before we leave this example, there are two more rules to look at—the ‘clean’ and ‘spotless’ rules. These tidy up any files we created using the makefile. It is good practice, and rather handy, to write these rules. They both have the questionable distinction of being designated ‘PHONY’. This indicates that the targets do not refer to a real file. We call these rules by name, i.e. ‘make clean’, or ‘make spotless’, and since the targets don’t exist, the actions will always be triggered.

More Files, I Say, More Files!

For the previous example, we had only one source code file to compile--hello_world.c. In the real world, programs grow rather rapidly and it is far more convenient to keep the source code in a number of files. More convenient for editing, certainly, but less convenient for compiling. Now we must compile each piece of source code individually and then link all the object files together. If we edit some source, we must keep a track of which files to recompile and, of course, relink. If we forget, we can be left wondering why the changes we just made didn't have the effect we were expecting. Oh boy! It can give you a headache. This is where make really starts to find its wings! Write a short makefile and thereafter you don't have to worry about those things. As you develop your code, just type make and bingo! You'll only compile and link what you need to, and you'll have a fully up-to-date executable every time. Nirvana.

Let's take a look at the second example:

cd ../example2

In Makefile, you will see that we've begun using variables. For example:

OBJS=main.o math.o file.o

The variable OBJS contains a list of all the object files that will result from the compilation and which we will link together to create the executable. For convenience and flexibility we have put the name of the executable into a variable too.

The compilation rules are much as before, except we have one for each source code file. We can make good use of our OBJS variable in the linking and clean-up rules. For example, we have used:

$(EXE): $(OBJS)
	gcc $(OBJS) -o $(EXE)

instead of:

myprog.exe: main.o math.o file.o
	gcc main.o math.o file.o -o myprog.exe

In doing so, we have far less repetition and the rule will stand no matter how many object files we have and what we call the executable.

Let's try it out now--type make. Followed by ./myprog.exe. Look at the chaining from the all rule in the makefile and notice the order of events reported by make. We can change the date-stamp on one of the source code files by typing:

touch math.c

Type make again now and see which files and recompiled and the relink step. As before, we can use make clean and make spotless to tidy up. Lovely jubbly!

Weird and Wonderful Characters

Now, you will no doubt have spotted some patterns in the previous makefile. For example, the actions to compile the source code files were essentially the same for each of the files. Through the use of some wonderfully esoteric character sequences, we can streamline our makefile a good deal. We'll learn to love these ugly ducklings. Let's see how:

cd ../example3

Looking at the makefile, we see can see some funky character sequences. Working down from the top, we see that the variable assignments are unchanged from last time. We do see a change in the all rule, however:

$(EXE): $(OBJS)
	gcc $^ -o $@

The target and dependencies are fine, but what's happened to the action part? We've made use of some automatic variables in the shape of $^ and $@. These are rather useful and we'll start to see automatic variables cropping up quite often. $^ takes the value of all the dependencies of a rule and $@ takes the value of the target. They are used in the next rule, and allow us to make it rather general purpose; hugely reducing the need for makefile maintenance, should our build change. Let's see how. The second rule:

$(OBJS): %.o : %.c defs.h
	gcc -c $< -o $@

What on earth is that?!. I know. I said they were ugly ducklings, but it's OK, don't panic. This is the format for a static pattern rule. You'll love these pups. Honest. Let's calmly walk through the rule.

We have an extra colon on the top line. Before the first colon is a list of targets to which the rule will apply. It will apply to each target in the list in turn. We have used the list of object files--main.o, math.o and file.o. So, the first target will be main.o, the second will be math.o and so on. Next--between the first and second colon--is the target-pattern. This is matched against each target in turn so as to extract part of the target name, called the stem. The stem is used to create dependency-pattern corresponding to each target. We can summarise the general form of a static pattern rule as:

targets.. : target-pattern : dependency-pattern(s) other-deps..
	actions

For our particular rule, the first target is main.o. The target-pattern %.o is matched to this, giving a stem of main. The dependency-pattern, %.c, becomes main.c, as a consequence. Neat! Given some automatic variables, we can now write a single rule which will compile all our source code files. The variable $< has the value of the first dependency only.

Let's see how all this works in practice. Type make, and pay attention to each instantiation of the rule as it is echoed to the screen.

If, Then and Else

If Your Makefiles Get Large--Split 'em Up!

note what happens if I call make -f clean.mak clean

Rallying Other Makefiles to Your Cause

Note use of export.

Not Just Compilation

tags

testing. Notice what happens if I call make spotless and then make test.